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By doing this, you'll likely earn enough moral points for the "good" ending, but it doesn't really matter.īelow is a list of what you should do for each mission. Basically, you should play the way you did during your first playthrough, but without veering off the main path to grab collectables. However, since it's best to avoid enemy encounters on this difficulty, I strongly advise you to play as stealthily as possible. The ending you get on this playthrough does not matter. Here are the suit upgrades I strongly recommend you use on Ranger Hardcore: Compass, Ammo pouches, Extended gas mask filter (for The Dead City), Extra Bright Flashlight, Armored Glass If you don't have all of your suit upgrades carry over to your Ranger Hardcore playthrough, you'll definitely want to recollect some of them.
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Resources and ammunition are very scarce, and you have a decreased reserve for each.All enemies are significantly stronger and have increased awareness of your presence.Playing missions at night, as opposed to during the day, is very useful on Ranger Hardcore because it significantly helps to sneak by enemies (both humans and mutants) which is the most efficient way to complete Ranger Hardcore, here's why: This means that once it turns nighttime (or you sleep until night) that you’ll have plenty of time to complete the missions while it's dark out. Real Time Weather changes the in-game day/night cycle from 2 hours to a full 24 hours. Once you choose Ranger Hardcore you can choose between “minimal interface” (limited HUD) or “full dive” (no HUD). By doing this one can create a safe place for characters, which allows ranged characters to attack without getting harmed.For your third and final playthrough, choose New Game Plus again, put on the modifiers Real Time Weather and My Weapons, and select Ranger Hardcore difficulty. In stages with a rough landscape like for example the Hill Country or Cavern series, it can be beneficial to lure enemies down from higher platforms. Then they use this platform as a safe place to attack the enemy. Lure an enemy down from a higher platform Ī party of priests is using the lure strategy to lure a Green Big Smiley Snake on a mid-air platform down to the ground.
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It may also be used for the Fishes in Lake as those can be dangerous because of their large number. Typical examples for enemies where this strategy is used are the Green Boss Skull Snake in Grassland 1 or the Blue Boss Fairy Snake in Grassland 4. Repeat until the group is small enough to be defeated with ease. The player should also try to keep exactly this distance to the enemy and move his/her character(s) backwards to the other character(s) as the enemy approaches. The player should make sure to attract only one or two enemies and not the whole group. The player should move one character slowly towards the group, until thinking one of the enemies gets attracted. Keeping the characters at a safe distance to the enemy group. However luring single enemies away from the group and defeat them one after the other is also a good way. But if trying to attack a large group of them at once, they can be very dangerous. Some enemies can be easily defeated if attacking only one or a few of them. This causes the enemy to swoop down to attack the characters, thus making it possible for melee characters (such as Boxers, Whippers and Gladiators) to reach the enemy and cause its defeat to be more swift. They should be kept a little bit outside of the enemy's range but not too far away. When a flying enemy is too high for the characters to reach, the characters can all move away from the enemy. Its goal is to move an enemy to a different place, giving a player an advantage for fighting it. The lure strategy is a strategy in Stick Ranger. When all the players move away from a flying enemy, the enemy becomes lower in elevation as it approaches the characters.